Having fallen in love with Devil May Cry 4 back in 2008 I was both excited and apprehensive about CAPCOM’s (coupled with Ninja Theory) DmC: Devil May Cry. My caution simply stemmed from being somewhat overprotective of the game, especially as Dante’s character model was so different. However, it took me less than a level to be on board with the gameplay, despite the loss of Dante’s signature hair.
DmC is a prequel to its predecessors, allowing you to access Dante’s past and gain a whole new insight into the Devil May Cry universe. The premise of the game surrounds Dante who, for those of you who aren’t familiar with the series, is a vigilante demon hunter who is also a Nephilim, meaning he is half angel and half demon. His character is the reckless bad boy who meets the revolutionaries fighting against the demons who run society and are corrupting and enslaving humanity. The plot is full of excitement, action and character development set in this strange, demon riddled environment called ‘Limbo’. This means streets that explode in front of you, demons leap at you, all whilst you’re in an extremely manipulative environment that you need to adapt to your needs.
The gameplay itself features a range of different weapons for you to use, which encompasses both Dante’s angelic and demonic sides. This ranges from fist weapons, to an angelic scythe, throwing stars and his signature sword and guns. Each weapon has its own unique ability which is given a time and place. If you come across a demon which spreads fire on the floor and is glowing red, then you must choose one of your demon weapons in order be protected from the fire and to do damage to the enemy. Ghostly demons, and witches, are the opposite, as in order to break their shields and stealth you have to use your angelic weapons. In conjunction with your sword-like (to use the term lightly) weapons you also have an angelic and demonic grip which pulls you towards an object/enemy or pulls them towards you, allowing you to create dynamic combos that will allow you to survive the most brutal enemies or gravity defying environment. With angelic weapons focussed on AOE (area of effect) damage and keeping the enemies in the air, the demonic side of Dante performs smack down blows, delivering insane damage but at a much slower pace. Your guns and grips are used as either distractions or to remove an obstacle that is blocking you from damaging the enemies, such as shields or wings, bringing fluidity to the action.
In my opinion, this is a must play game. It’s fun and exciting, with new weapons to find and upgrade it is constantly changing in order to keep it extremely entertaining. The only slight down point of this game, which hasn’t effected me as a PC gamer, is that there are an awful lot of actions that need binding to keys/buttons, and many console gamers have found that they simply don’t have the space for all of the bindings. Also, the dialogue can be a bit corny at times, but you either have to embrace it or just ignore it, as it would be such a shame for it to stop you playing. As you progress through DmC: Devil May Cry you’ll have the chance to master new combos that are visually stunning and, quite frankly, awesome. CAPCOM and Ninja Theory seem to be a match made in heaven, as this is a definite knock-out of a game.